TrampleDyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)STATION 7+FlyingWhenever this Spacecraft attacks, you may put a creature from your hand onto the battlefield.4/5
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)STATION 5+Flying, trample10/10
Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
Enchant creature you controlWhenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)STATION 2+Other creatures you control get +1/+1.STATION 12+Flying, lifelink3/5
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)