During your turn, other creatures you control get +1/+0.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
During your turn, other creatures you control get +1/+0.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
FlyingLandfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
FlyingLandfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
Whenever a nontoken artifact creature you control deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.Equipped creature gets +1/+2 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.Equipped creature gets +1/+2 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)