If your Active Darkness Pokémon is damaged by an attack from your opponent's Pokémon (even if your Active Darkness Pokémon is Knocked Out), place 1 damage counter on the Attacking Pokémon.Discard the top card of your opponent's deck.
Once during your turn, when this Pokémon moves from the Active Spot to your Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokémon.Discard all Energy from this Pokémon.
Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokémon in any way you like.During your next turn, this Pokémon can't use Mega Brave.
As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokémon to another of your Pokémon.Heal 30 damage from this Pokémon.
For each of your Benched Pokémon, search your deck for a Basic Psychic Energy card and attach it to that Pokémon. Then, shuffle your deck.This attack does 50 damage for each Psychic Energy attached to all of your Pokémon.