When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Vigilance: Put a +1/+1 counter on each artifact creature and/or Vehicle you control., Remove two +1/+1 counters from among artifacts you control: Draw a card.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — Surveil 3.II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
TrampleWhen Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."Mayhem
Reach, deathtouchFateful Bite — , Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature.II — Each player may discard a card. Each player who doesn't loses 3 life.III — Exile any number of target players' graveyards.
This land enters tapped.When this land enters from a graveyard, you lose 2 life.: Add , , or .Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
(As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.)I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.II — Add .III — This Saga deals 5 damage to each opponent.