At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)II — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.II — Target creature you control gets +2/+2 until end of turn.III — Return target creature card from your graveyard to your...
Reach, deathtouchFateful Bite — , Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
TrampleWhenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)