TrampleWhenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Whenever you attack, put a +1/+1 counter on target attacking creature.Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Flying, vigilance, lifelink, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying, vigilance, lifelink, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
MenaceWhenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
MenaceWhenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)