At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.: Creatures you control get +2/+2 and gain vigilance until end of turn.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.