At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Flying, vigilance, lifelink, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying, vigilance, lifelink, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.