The "legend rule" doesn't apply to Spiders you control.Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/1 green Spider creature token with reach.II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.III — Target creature you control gains double strike until end of turn.
TrampleWhen Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."Mayhem
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Vigilance: Put a +1/+1 counter on each artifact creature and/or Vehicle you control., Remove two +1/+1 counters from among artifacts you control: Draw a card.
This land enters tapped.: Add , , or ., Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
This land enters tapped.When this land enters from a graveyard, you lose 2 life.: Add , , or .Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)Counter target instant spell, sorcery spell, or triggered ability.
The "legend rule" doesn't apply to Spiders you control.Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
This land enters tapped.When this land enters from a graveyard, you lose 2 life.: Add , , or .Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
This land enters tapped.: Add , , or ., Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)TrampleSensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.