When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Vigilance: Put a +1/+1 counter on each artifact creature and/or Vehicle you control., Remove two +1/+1 counters from among artifacts you control: Draw a card.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — Surveil 3.II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
TrampleWhen Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."Mayhem
Reach, deathtouchFateful Bite — , Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature.II — Each player may discard a card. Each player who doesn't loses 3 life.III — Exile any number of target players' graveyards.
This land enters tapped.When this land enters from a graveyard, you lose 2 life.: Add , , or .Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
(As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.)I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.II — Add .III — This Saga deals 5 damage to each opponent.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.: Creatures you control get +2/+2 and gain vigilance until end of turn.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
TrampleLizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
This land enters tapped.: Add , , or ., Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Sandman's power and toughness are each equal to the number of lands you control.Sandman can't be blocked by creatures with power 2 or less.: Return this card and target land card from your graveyard to the battlefield tapped.
At the beginning of your upkeep, discard a card, then create a Treasure token.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Sandman's power and toughness are each equal to the number of lands you control.Sandman can't be blocked by creatures with power 2 or less.: Return this card and target land card from your graveyard to the battlefield tapped.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/1 green Spider creature token with reach.II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.III — Target creature you control gains double strike until end of turn.