When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
(As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.)I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.II — Add .III — This Saga deals 5 damage to each opponent.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — Surveil 3.II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.Equipped creature gets +2/+0 and has flying and haste.Equip Mayhem
This land enters tapped.: Add , , or ., Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature.II — Each player may discard a card. Each player who doesn't loses 3 life.III — Exile any number of target players' graveyards.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Whenever you attack, put a +1/+1 counter on target attacking creature.Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)II — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.II — Target creature you control gets +2/+2 until end of turn.III — Return target creature card from your graveyard to your...
Reach, deathtouchFateful Bite — , Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
TrampleWhenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)