, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Enchant creatureWhen Sleep with the Fishes enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."Enchanted creature doesn't untap during its controller's untap step.
Enchant creatureWhen Sleep with the Fishes enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."Enchanted creature doesn't untap during its controller's untap step.
This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield.
This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield.
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.