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Marvel Universe
[2][W][W] Concerted Effort
MAR#42#N
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
[mythic] mythic
Marvel Universe
[G][W] Anthem of Champions
MAR#85#N
Creatures you control get +1/+1.
[mythic] mythic
Marvel Universe
[6][U][U] Dig Through Time
MAR#54#N
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
[mythic] mythic
Marvel Universe
[R][W] Fight to the Death
MAR#90#N
Destroy all blocking creatures and all blocked creatures.
[mythic] mythic
Marvel Universe
[2][W] Light of Promise
MAR#46#N
Enchant creatureEnchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
[mythic] mythic
Marvel Universe
[2][U][U] Reconnaissance Mission
MAR#59#N
Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling (, Discard this card: Draw a card.)
[mythic] mythic
Marvel Universe
[X][W][W] Return to the Ranks
MAR#48#N
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
[mythic] mythic
Marvel Universe