Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.Destroy up to two target artifacts and/or enchantments.
Shadow (This creature can block or be blocked by only creatures with shadow.)If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it., Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Flying, vigilanceCeaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Spree (Choose one or more additional costs.)+ — All creatures lose all abilities until end of turn.+ — Choose a creature you control. It gains indestructible until end of turn.+ — Destroy all creatures.
Flying, vigilance, hasteWhenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.