You may exile two red cards from your hand rather than pay this spell's mana cost.Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Flying, vigilance, hasteWhenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying, vigilanceCeaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
If one or more tokens would be created, twice that many of those tokens are created instead.If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Spree (Choose one or more additional costs.)+ — All creatures lose all abilities until end of turn.+ — Choose a creature you control. It gains indestructible until end of turn.+ — Destroy all creatures.