Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .Until end of turn, you don't lose unspent red mana as steps and phases end.
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .Until end of turn, you don't lose unspent red mana as steps and phases end.
As an additional cost to cast this spell, you may waterbend .You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)Exile Secret of Bloodbending.
As an additional cost to cast this spell, you may waterbend .You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)Exile Secret of Bloodbending.
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Firebending X, where X is this creature's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.