Choose one —• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Choose one —• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.When Hei Bai leaves the battlefield, put its counters on target creature you control.
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.When Hei Bai leaves the battlefield, put its counters on target creature you control.
When Flopsie enters, put a +1/+1 counter on each creature you control.Each creature you control with power 4 or greater can't be blocked by more than one creature.
When Flopsie enters, put a +1/+1 counter on each creature you control.Each creature you control with power 4 or greater can't be blocked by more than one creature.
Menace (This creature can't be blocked except by two or more creatures.)Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.): This creature deals 1 damage to each opponent.
Menace (This creature can't be blocked except by two or more creatures.)Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.): This creature deals 1 damage to each opponent.
VigilanceWaterbend : This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
VigilanceWaterbend : This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)