Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
This land enters tapped unless you control a basic land.: Add ., : Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
When Koh enters, exile up to one other target creature.Whenever another nontoken creature dies, you may exile it.Pay 1 life: Choose a creature card exiled with Koh.Koh has all activated and triggered abilities of the last chosen card.
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —• Draw a card.• Put a +1/+1 counter on Zuko.• Add .• Exile Zuko, then return him to the battlefield under an opponent's control.
FlashWhen this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
FlyingThe first non-Lemur creature spell with flying you cast during each of your turns costs less to cast.Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Firebending X, where X is this creature's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
TrampleWhen this creature enters, put a +1/+1 counter on each other Ally creature you control.Whenever another Ally you control enters, put a +1/+1 counter on this creature.
TrampleWhen this creature enters, put a +1/+1 counter on each other Ally creature you control.Whenever another Ally you control enters, put a +1/+1 counter on this creature.