This land enters tapped unless you control a basic land.: Add ., : Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
This land enters tapped unless you control a basic land.: Add ., : Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Enchant creature you controlEnchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
TrampleWhen this creature enters, put a +1/+1 counter on each other Ally creature you control.Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Enchant creature you controlEnchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.