When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Kicker (You may pay an additional as you cast this spell.)Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.You gain 2 life.
Kicker (You may pay an additional as you cast this spell.)Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.You gain 2 life.
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add . This mana lasts until end of combat.)Flashback (You may may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add . This mana lasts until end of combat.)Flashback (You may may cast this card from your graveyard for its flashback cost. Then exile it.)
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)