Enchant creature an opponent controlsWhen this Aura enters, tap enchanted creature and remove all counters from it.Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Enchant creature an opponent controlsWhen this Aura enters, tap enchanted creature and remove all counters from it.Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
This creature gets +1/+0 for each color among Allies you control.: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)