DefenderWhen this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
DefenderWhen this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)