When this enchantment enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
When this enchantment enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
FlashWhen this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Menace (This creature can't be blocked except by two or more creatures.)When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
, Discard a card: Draw a card., , Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
, Discard a card: Draw a card., , Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
FlyingWhenever you draw your second card each turn, you may pay . If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
FlyingWhenever you draw your second card each turn, you may pay . If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)