Nemesis
[1][R] Flowstone Strike - Foil
NEM#84#F
Target creature gets +1/-1 and gains haste until end of turn.
[common] common
Nemesis
[2][G] Skyshroud Sentinel - Foil
NEM#121#F
When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
[common] common
Nemesis
[2][U][U] Stronghold Zeppelin - Foil
NEM#47#F
FlyingStronghold Zeppelin can block only creatures with flying.
[uncommon] uncommon
Nemesis
[1][R] Bola Warrior - Foil
NEM#78#F
, , Discard a card: Target creature can't block this turn.
[common] common
Nemesis
[2][W][W] Spiritual Asylum
NEM#23#N
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)When a creature you control attacks, sacrifice Spiritual Asylum.
[rare] rare
Nemesis
[2][B] Phyrexian Driver - Foil
NEM#64#F
When Phyrexian Driver enters, other Mercenary creatures get +1/+1 until end of turn.
[common] common
Nemesis
[1][R][R] Mogg Alarm
NEM#93#N
You may sacrifice two Mountains rather than pay this spell's mana cost.Create two 1/1 red Goblin creature tokens.
[uncommon] uncommon
Nemesis
[1][R] Shrieking Mogg
NEM#99#N
HasteWhen Shrieking Mogg enters, tap all other creatures.
[rare] rare
Nemesis
[G] Mossdog - Foil
NEM#106#F
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
[common] common
Nemesis