Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Parallax Tide: Exile target land.When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."When...
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.): You gain 2 life.
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.Enchant creatureEnchanted creature has first strike.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)When a creature you control attacks, sacrifice Spiritual Asylum.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.All damage that would be dealt to target creature this turn is dealt to you instead.
You may have Rhox assign its combat damage as though it weren't blocked.: Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.