If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.Cast this spell only during combat.Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.Put target creature on top of its owner's library.
You may sacrifice a Mountain rather than pay this spell's mana cost.Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
TrampleWhen Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
When Rathi Fiend enters, each player loses 3 life., : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.Prevent all damage that would be dealt this turn to creatures you control.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
: Rootwater Thief gains flying until end of turn.Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn., : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.), Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.