Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Rusting Golem's power and toughness are each equal to the number of fade counters on it.
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
FlyingFading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)When a creature you control attacks, sacrifice Spiritual Asylum.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.All creatures get -2/-2 until end of turn.
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
, : Destroy target tapped nonblack creature., : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.