Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Mogg Toady can't attack unless you control more creatures than defending player.Mogg Toady can't block unless you control more creatures than attacking player.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.All creatures get -2/-2 until end of turn.
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.): You gain 2 life.
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)When a creature you control attacks, sacrifice Spiritual Asylum.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
FlyingFading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.