Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Skyshroud Behemoth enters tapped.
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn., : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Enchant creatureWhenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.), Remove a fade counter from Woodripper: Destroy target artifact.
TrampleWhen Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.), Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.), : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.Cast this spell only during combat.Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Jolting Merfolk: Tap target creature.