When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
Whenever a creature you control attacks, you may put a quest counter on this enchantment.As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.