When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
The Duke enters with a +1/+1 counter on him., Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.