VigilanceAt the beginning of your end step, untap each other artifact creature you control., : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
As an additional cost to cast this spell, sacrifice a creature.Choose one or both —• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.• Destroy target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.