Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Waterbend : This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
As an additional cost to cast this spell, sacrifice a creature.Choose one or both —• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.• Destroy target creature.
This land enters tapped.: Add .: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)