The Duke enters with a +1/+1 counter on him., Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Vigilance (Attacking doesn't cause this creature to tap.)Other creatures you control have vigilance.
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
FlashEnchant creature you controlEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.