Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
This spell costs less to cast if a creature left the battlefield under your control this turn.Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.Exile Uncle's Musings.
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
FlyingWhenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
When this enchantment enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Enchant creatureWhen this Aura enters, put a +1/+1 counter on enchanted creature.Whenever enchanted creature attacks, double the number of +1/+1 counters on it.