When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
FlyingWhenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Whenever a creature you control attacks, you may put a quest counter on this enchantment.As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
VigilanceEquipment spells you cast cost less to cast for each Ally you control.At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Dark Depths enters with ten ice counters on it.: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
FlyingWhen Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.