When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
The Duke enters with a +1/+1 counter on him., Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
VigilanceEquipment spells you cast cost less to cast for each Ally you control.At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
VigilanceEquipment spells you cast cost less to cast for each Ally you control.At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)Return up to two target creatures to their owners' hands. Draw two cards.