Menace (This creature can't be blocked except by two or more creatures.)Rhinos you control have menace.Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Menace (This creature can't be blocked except by two or more creatures.)Rhinos you control have menace.Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the...
When Metalhead enters, return up to one other target artifact or creature to its owner's hand., Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
When Metalhead enters, return up to one other target artifact or creature to its owner's hand., Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.