, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)Attacking creatures you control have double strike.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)LifelinkWhenever you gain life, put a +1/+1 counter on Leonardo.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)LifelinkWhenever you gain life, put a +1/+1 counter on Leonardo.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)Target opponent mills half their library, rounded up.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)Target opponent mills half their library, rounded up.
Landfall — Whenever a land you control enters, put a charge counter on this artifact.: Add one mana of any color., Remove two charge counters from this artifact: Add ., Remove three charge counters from this artifact: It deals 3 damage to any target.
TrampleLeatherhead enters with a hexproof counter on her.Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
TrampleLeatherhead enters with a hexproof counter on her.Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.Exile Turtles in Time.
Raphael must be blocked if able.Enrage — Whenever Raphael is dealt damage, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the...
Ward You may look at the top card of your library any time.You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
Landfall — Whenever a land you control enters, put a charge counter on this artifact.: Add one mana of any color., Remove two charge counters from this artifact: Add ., Remove three charge counters from this artifact: It deals 3 damage to any target.
Sneak First strikeWhenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
This spell can't be countered.MenaceWhenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.