When Casey & Raph enter, choose one or both. Each mode must target a different player.• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.• Target player creates two Treasure tokens.
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to target creature an opponent controls.Fuse (You may cast one or both halves of this card from your hand.)
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature.
This land enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)