MenaceWhenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")Partner—Character select
This spell costs less to cast for each opponent you attacked this turn.Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
When this creature enters, create a 2/2 green Ooze creature token.At the beginning of your end step, put a +1/+1 counter on each Ooze you control.: Create a 2/2 green Ooze creature token.
When this creature enters, create a 2/2 green Ooze creature token.At the beginning of your end step, put a +1/+1 counter on each Ooze you control.: Create a 2/2 green Ooze creature token.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.): Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Defender, hasteWhen this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.: This creature deals 1 damage to any target.
Defender, hasteWhen this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.: This creature deals 1 damage to any target.
When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
, , Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target creature you control deals damage equal to its power to target creature an opponent controls.