Choose two —• Create a token that's a copy of target Elemental you control.• Target player draws two cards.• Ashling's Command deals 2 damage to each creature target player controls.• Target player creates two Treasure tokens.
FlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
FlashFlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Changeling (This card is every creature type.)When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Changeling (This card is every creature type.)When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
This creature enters with three -1/-1 counters on it., Remove a counter from this creature: Draw a card., Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
First strike, lifelinkWhenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
This spell can't be countered.Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
, Blight 1: Surveil 1., Blight 2: Exile target card from a graveyard.During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)As this enchantment enters, choose a creature type.Double all damage that sources you control of the chosen type would deal.
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)Whenever you cast a creature spell, draw a card.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Affinity for Forests (This spell costs less to cast for each Forest you control.)Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach., Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.