Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
This creature can't be blocked by creatures with power 2 or less.As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
This creature can't be blocked by creatures with power 2 or less.As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
This creature enters with three -1/-1 counters on it.At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
This creature enters with three -1/-1 counters on it.At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Vigilance, reachWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When this creature enters, you gain X life, where X is the greatest power among Giants you control.
Vigilance, reachWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When this creature enters, you gain X life, where X is the greatest power among Giants you control.
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.