As an additional cost to cast this spell, behold an Elf or pay . (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.): Add . Activate only if there is an Elf card in your graveyard.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Players can't draw cards or gain life.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your...
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your...
FlashEnchant creature you controlWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+2.
FlashEnchant creature you controlWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+2.
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Enchant creatureWhen this Aura enters, draw a card.Enchanted creature gets +2/+2 and has flying.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Enchant creatureWhen this Aura enters, draw a card.Enchanted creature gets +2/+2 and has flying.
Choose two —• Create a token that's a copy of target Merfolk you control.• Creatures target player controls gain lifelink until end of turn.• Target player draws a card.• Tap target creature. Put a stun counter on it.
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Vivid — This spell costs less to cast for each color among permanents you control.Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Vivid — This spell costs less to cast for each color among permanents you control.Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.