This creature enters with two -1/-1 counters on it., Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
Choose one —• Return target creature card from your graveyard to your hand.• Return two target creature cards that share a creature type from your graveyard to your hand.
Choose one —• Return target creature card from your graveyard to your hand.• Return two target creature cards that share a creature type from your graveyard to your hand.
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.You may play an additional land on each of your turns.
FlashFlyingWhen this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Enchant landAs this Aura enters, choose a color.Enchanted land is the chosen color.Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color., : Draw a card. Activate only if there are five colors among permanents you control.