Changeling (This card is every creature type.)When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Choose one —• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.
Choose one —• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.
Enchant creatureEnchanted creature can't attack or block., Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Enchant creatureEnchanted creature can't attack or block., Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
You may cast this spell as though it had flash if you control a Faerie.FlyingThis creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
You may cast this spell as though it had flash if you control a Faerie.FlyingThis creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
Changeling (This card is every creature type.)Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
Menace (This creature can't be blocked except by two or more creatures.)Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Menace (This creature can't be blocked except by two or more creatures.)Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.