Vigilance, reachWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When this creature enters, you gain X life, where X is the greatest power among Giants you control.
Vigilance, reachWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When this creature enters, you gain X life, where X is the greatest power among Giants you control.
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
FlashAs an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)Other Kithkin you control get +1/+1.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
FlyingWhen this creature enters, target creature gains flying until end of turn.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
FlyingWhen this creature enters, target creature gains flying until end of turn.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
As this artifact enters, choose a creature type.Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact., Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.