As an additional cost to cast this spell, behold an Elf or pay . (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.): Add . Activate only if there is an Elf card in your graveyard.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Players can't draw cards or gain life.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your...
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your...
FlashEnchant creature you controlWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+2.
FlashEnchant creature you controlWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+2.