FlashWhen this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)Equipped creature gets +1/+2.Equip
FlashWhen this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)Equipped creature gets +1/+2.Equip
FlyingWhenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Vigilance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Vigilance
As an additional cost to cast this spell, behold an Elf or pay . (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.): Add . Activate only if there is an Elf card in your graveyard.
As an additional cost to cast this spell, behold an Elf or pay . (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.): Add . Activate only if there is an Elf card in your graveyard.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
LifelinkThis creature enters with two -1/-1 counters on it., Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +0/+1.As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.Equip (: Attach to target creature you control. Equip only as a sorcery.)