When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Vivid — This spell costs less to cast for each color among permanents you control.Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Vivid — This spell costs less to cast for each color among permanents you control.Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.