This creature enters with three -1/-1 counters on it., Remove a counter from this creature: Draw a card., Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Changeling (This card is every creature type.)When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)Soul Immolation deals X damage to each opponent and each creature they control.
Flying, lifelinkCreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)At the beginning of your first main phase, you may pay . If you do, transform Eirdu.Flying, lifelinkEach other nontoken creature you control has persist....
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.Evoke
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.Until your next turn, prevent all damage that would be dealt to you.Exile Morningtide's Light.
FlyingWhenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Each creature spell you cast with toughness greater than its power costs less to cast.Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.Until your next turn, prevent all damage that would be dealt to you.Exile Morningtide's Light.
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)Soul Immolation deals X damage to each opponent and each creature they control.